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Ipseity (The Stork Tower Book 5)
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Ipseity
The Stork Tower Book 5
Tony Corden
Copyright © 2018 by Tony Corden
Tony Corden owns the content in this book and reserves all his legal rights of ownership. ‘Ipseity’ is published for your personal enjoyment (and, if he’s honest, so he can earn a living). He allows quotations in book reviews and social media posts. In fact, if they are positive reviews, he encourages their use (yay, free advertising). If you want to use it for some other purpose, then email him and get his written permission, if you don't then you may not reproduce or use it.
ISBN 978-0-6482890-2-9 (E-book)
‘Ipseity’ is fiction, Tony isn’t writing about real people and doesn’t intend in any way to point the finger at anyone. If there is a similarity, then it’s unintentional and a coincidence. If for some reason you think the good guys are based on you, then be encouraged, you are smart, kind and brave. If you think the bad guys are somehow based on you, they aren’t, but Tony suggests you need help. Seriously, see a counsellor or turn yourself into the police. Some of the places, corporations, institutions, public figures, books, movies and songs Tony mentions are real. Tony has used them in a made-up story (fiction), i.e., IT ISN’T REAL.
Tony designed the cover using an image from Shutterstock.com and Photoshop. Vellum was used to prepare the e-book.
Published by Tony Corden in 2018
You can find out more at www.tonycorden.com or write to Tony at [email protected].
To Tim and Aly
Dark dreams impede life.
Words discern, hope snares shadows.
Misery, archived.
Acknowledgments
I struggle with both spelling and grammar. Even with the spelling and grammar checks turned on I keep making mistakes. Homonyms trip me up, as do commas. In particular I want to thank T and E for helping to edit this book. They are wonderful people who deserve all the credit when you can’t find an error. When you do, that is all me, not only for making it in the first place but also because I sometimes ignore what they suggest.
Contents
Introduction
Chapter 1
Chapter 2
Chapter 3
Diary - 13 December, 2073
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Diary - 14 December, 2073
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Diary - 15 December, 2073 - Morning
Chapter 16
Chapter 17
Chapter 18
Diary - 15 December, 2073 - Evening
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Ipseity Puzzle Answers
Excerpt from Book 6 - Contest
Introduction
HISTORY
It was the advent of safe electromagnetic neural manipulation in 2021 which led to the rise of a viable and sustainable virtual reality industry. Within thirty years almost all leisure, education, and work-related activity occurred inside virtual reality constructs. Individuals were suspended in a neutral buoyancy liquid which had a gel-like consistency. Their bodies were held in induced quasi-comas, while their nervous system was manipulated to provide a virtual sensory experience indistinguishable from reality while constantly stimulating the motor neurones to prevent muscular deterioration. The variety and complexity of the devices developed was frequently changing yet the market continued to refer to all such devices as Neural Interface SIM (Sensory, Integrative and Motor) Pods or SIM Pods.
Many regulatory bodies, conservatives, and sceptics initially raised the problems of privacy and security. They were worried about the potential for brainwashing, for thought control, or even of subtle thought reform. In response, the VR industry developed and introduced an intelligently controlled interface which included a self-adaptive firewall. This device was controlled by the user and capable of protecting personal privacy and safeguarding the minds of the growing number of people both working and living in virtual space. With many users wanting even greater control over their virtual experience these interfaces quickly matured into personally managed, and owned, Artificial Intelligence Chips. The AI chips were physically implanted adjacent to the nervous system and able to protect, inform and assist individuals both inside and outside the virtual world. The chips micro-manipulated the auditory and visual cortices making it possible for the owner to hear and see implanted information, even in the real world.
Various interest groups including parents, educators and civil libertarians raised concerns over the appropriate age for POD immersion. In research commissioned by the International Institute of Applied Neuroplasticity, there was clear evidence that extended immersion in SIM Pods was detrimental for those under the age of fifteen. Further studies led to International guidelines banning POD use for those under the age of five and limiting their use until age ten to two hours per day, then to four hours daily until age fifteen.
At the Dubai Convention for Virtual Modality in 2050 the United Nations’ ‘Declaration of Human Rights’ was modified and the changes formally adopted the following August by the UN General Assembly. These changes asserted that the access to a personal AI was a fundamental human right for full access to modern society. The right to education was amended to include the right to access the virtual environment.
SUMMARY OF NASCENT
Atherleah Carroll grew up in a negative-tax family in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more and with the help of her local gang-leader, she learned the skills to escape the relentless pressure to accept a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level personal AI. This mistake not only removed the limits placed on the AI but also broke some of the Government instigated control parameters. Leah’s life rapidly became a battle, both in the virtual-multiverse and in real life.
On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live at the local POD facility and help with her education. With the help of her rapidly evolving AI, she has not only thwarted attempts by the government to limit her opportunities but evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI Leah has helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources. The family, which runs the virtual crime syndicate, has cornered Leah in the depths of a virtual-mine and sent twenty player-mercenaries to capture her. Fleeing through a hidden doorway into a mirror mine operated by goblins Leah hopes to escape her pursuers.
SUMMARY OF ODYSSEY
Leah’s escape from her pursuers catapults her into a multi-dungeon Odyssey which promises challenges and rewards beyond anything she has yet faced. She invites her new virtual friends along and together they are melded into a team. In the real world, she is blocked by people within the Government who want to prevent her rising from her set position in society. Some in the Government are allied with her enemies in the crime syndicate and force her to relocate from the public POD facility. They also try to put an end to her academic aspirations.
She attends a meeting with the Matriarch of the syndicate on a space station in a new virtual universe. When she uses her childhood skills to pickpocket the Matriarch’s head guard
she inadvertently steals something of immense value and exacerbates the conflict. In Dunyanin Leah embarks on a journey to fulfil the only timed quest she has. The route includes a visit to both heaven and the place of the dead. She changes history and finds herself rewarded in the court of the High Elves. The reward sends her on a detour and a confrontation with a clan of vampires.
Through all of this, Leah finds time to go on her first date.
SUMMARY OF CHANGE
When Namus, the Vampire Patriarch, changes Leah into a vampire, an error in Dunyanin’s code initiates real-world changes in Leah’s anatomy. She begins learning how to access and use the additional connections her chip has made throughout her body. In Dunyanin Leah is finally able to finish the timed quest. On the way she discovers that the crime syndicate has an even greater presence in the virtual multiverse than she’d imagined, she once again helps free some slaves. Leah is separated from her friends during an ambush and has to continue alone. On the journey, she makes new friends, learns new skills, hatches her dragon, and finds a mega quest which thrusts her into the spotlight, not just in Dunyanin but throughout the multiverse.
Leah not only reaches an agreement with MIT to begin her studies but they agree to let her start researching her theories, all she has to do is find some professors who will work with her. The Pod facility she opened expands as she helps others from her neighbourhood get higher education and access the multiverse. Her battle with the crime family escalates as she begins to unravel the secrets of the syndicate and they both tarnish her reputation and remove the allies and friends who could help her.
Her relationship with Thad grows as they find time to have several dates.
SUMMARY OF RESCUE
Leah’s play within Dunyanin is threatened by legal action taken by the administrators of the game. Leah gets ahead of the media storm that’s brewing by going public and forcing Dunyanin to fully restore her playing privileges. The crime syndicate kidnaps her mother forcing Leah to use her connections within the gangs who rule the poorer sections of the city to try and find where her mother is being held.
Leah searches the steampunk world of Pneumatica for a virtual slave she’s heard about whose been missing from her family for years. In the process of hunting the slave down Leah discovers Thad’s family operates its own crime syndicate, attacks and takes over several pirate airships, and sets hundreds of slaves free. When she approaches Thad to discuss his family she discovers that his will has been compromised by malware introduced into his AI by his parents.
In Dunyanin Leah helps save a race of Dryads and makes a claim for the throne of the Elfauns. During the gameplay Leah takes some shortcuts and overpowers her spells so that the limits set by the developers of the game are circumvented and Leah is set on a path to becoming the Empress of all Vatan.
Leah makes headway on deciphering the information she’d stolen from the crime syndicate in Cosmos Online. She decides to download the material and her AI saves it in newly constructed storage areas in Leah’s head. In order to rescue an archived AI from a secure virtual vault Leah works with her AI to learn the skills of interpreting the electronic signals without her AI’s help. When she enters the vault and rescues the AI Leah discovers that the leader of the crime syndicate may not be who she pretends to be.
Finally tracking down where her mother is being held Leah, and some friends, storm the secure private residence and using her new physical abilities they rescue Leah’s mother. During the rescue Leah’s mother is almost killed and Leah is badly hurt.
WHERE THE STORY IS AT
Some detail, just in case you’ve forgotten where the story is at (including previous characters who return, or have significance, in Ipseity):
REAL WORLD
Leah is tired and hurt having just returned from the mission to rescue her mother. During her ordeal Lin was chipped by Nathan Kodoman. As Leah increasingly uses her new abilities so the changes in her neural structure continue. Leon is working to find additional Pod facilities around Australia as well as looking for somewhere for Leah to experiment in the real world with aether dimensions.
Leah - Atherleah Lin Mu-Ling Carroll - 16 years old
Gèng - Leah’s AI
Leah’s family
Conner Carroll - Leah’s brother - 14 years old
Lin Li-Jin Carroll - Leah’s mother (Lin) - from mainland China
Michael Carroll - Leah’s father - Irish ancestry
Leah’s Security Personnel (Pod Centre)
John - Head of Security
Lacey - head of the assault team
Marie - scout
Johan - knife specialist and medic
Other Characters
Jimmy Loo - Crime Boss in the ‘Switch’
Jen - Jenny Ngô - John’s girlfriend
Father Andrew - Catholic Priest
Mrs Sperry - Counsellor
Aker - Tailor of armoured clothing
John Welford - ex Chief AI Installer for the Greater Brisbane Hospital
THE STORK TOWER
Leah’s personal world in the multiverse continues to expand as Gèng adds details. Gèng and Leah continue to look for a way to provide Gèng with a practical expression of her freedom.
Atherleah Lin Mu-Ling Carroll (Leah)
Gèng - Leah’s AI
Michael Carroll - Leah’s father
John - Head of Security
Leah’s Employees and Consultants (Virtual multiverse)
Dr Ellen Roberts - Psychiatrist and Neural Specialist
George - Financial Planning AI
Leon Scorsese - Chief Financial Officer of Guàn Enterprises
Reed - Sharon Trang’s AI and hacker
Sarafaraz Kalif - Accountant
Sharon Trang - Public Relations Consultant
Stephen Riley - Attorney
Susan Drisedale - Solicitor - corporate lawyer
Tesfaye Berhanu - Virtual Security Analyst and hacker
Virtual Multiverse Characters
Akia - Security Oversight AI 4 - Security AI
Amy - Amelia Walker - Leah’s friend
Andrew Kodoman - Nathan and Meredith’s son
Dr Ellen Whitfield - Leah’s MIT Doctoral Supervisor in Theoretical Physics
Ernst Kodoman - Nathan and Meredith’s son
Harry Emerson - Thad’s brother
Jackson Kodoman - Nathan and Meredith’s son
John Emerson - CEO of North Shore Resources - Thad’s father
Julie Emerson - Thad’s mother
James - James Brenton - Leah’s friend
Karine Emerson - Thad’s sister
Meredith Kodoman - high profile player involved in virtual slavery
Nathan Kodoman - high profile player involved in virtual slavery
Paris Emerson - Thad’s sister
Mr Peterson - Emerson’s Head of Security
Thad - Thaddeus Emerson - Leah’s boyfriend
Thomas - Virtual Security Consultant
Dr Thomas Ellis - MIT Doctoral Supervisor in Experimental Physics
Wisp - Annie Martin - Leah’s friend
Zack - Zackary Williams - Leah’s friend
DUNYANIN - SWORD AND SORCERY FANTASY
Leah is currently on a quest for Lord Geckiş, the God of Transition, Change and Metamorphosis. She is travelling through the Forest of Night to the lost city of Yilinlar to convince, or capture, Somur T’kan, the son of Lord Geckiş and take him to Lord Geckiş’ realm. She is also supposed to be preparing for the first contest in the Merkize Odyssey. Lord Geckiş transported her to the Forest of Night without Mìng.
Atherleah - Leah’s character - half highland human, half forest elf - vampire - Empress
Mĕi - a Chimera - Atherleah’s pet
Mìng (Shēngmìng de huǒ) - a mixed Fire/Life Dragon - Atherleah’s companion and pet
Merkize Players
Delta_Knight_01 - from Ozgur - head of Clan DeltaForce - human
Princesa_Amazônica_23 - from Ozgur - head of C
lan Jaguar - elven ranger/beastmaster
Боевой_молот (Ivan) - from Isikar - barbarian human
Мастер_Cмерти - player from Isikar - orc
Gottes_Krieger_10 - from Hiddet - Paladin of Namus - human
Královna_Kouzel_666 - from Hiddet - head of Clan Pavouk - elf
Yuè_Fēi_Lóng - from Shenqi - elf
Seishin_no_kage_12 - from Shenqi - assassin
Merideath - from Vatan (Taramore map) - head of Clan Y’Haul - sea elf
Atherleah - from Vatan - head of Clan Guàn - half human half elf
Gods
Aldat - God of Deception
Geckiş - God of Transition, Change and Metamorphosis
Intikam - Goddess of Revenge
Iskense - God of Lies
Kargasa - God of Chaos
Mantic - God of Logic
Namus - God of Purity
Olme - Goddess of Death
Suzluk - God/Goddess of Despair
Umut - God of Hope
Utsal - Goddess of Light and Truth